Showing posts with label design notes. Show all posts
Showing posts with label design notes. Show all posts

Monday, April 9, 2012

Battleworld - Horde Design Notes

Battleworld Design Notes - Horde Individual Characters and Units

Characters



King Aliester Bertrand

Age: 45
Ht: 5'9"
Wt: 160 lbs.
B/W/H: Sexy/Manly/Duuuuude.
Hand: Fighting - Right.  Sex - Ambidextrous.
Eyes: Purple
Skin: Pale, lightly blue pigment
Hair: Depends on his mood.  Either short or really long, but either way a lustrously black, that kinda black that almost borders on dark blue.
Musculature: He's actually somewhat slim and lithe, yet he has shown surprising bursts of strength.  This is due in part to the Necromorph transmogrification, but it's been noted that he's been physically strong ever since he began to come into his own.

Demeanor: Pretty much all the Horde follow in his footsteps in wordplay, twisting just about any situation or phrase into a double (if not triple) entendre.  Walking sexpots, the Horde (generally speaking) live to charm and to seduce. Al is no different, seemingly as flippant as even the most experienced succubus, yet he's fiercely loyal to those who have earned his trust.

Also hidden behind that easy smile of his is a necromantic genius, one of the founding creators behind the Necromorphic Transmogrification and the resultant sciences behind it, not to mention the byproducts that have benefited the Goblin King himself.

Ultimately he's a bright genius who likes to come off as dim and playful, while at the same time he really is a dim and playful playboy who eagerly devours sex as easily as he does decadent foods.

Description: Liquid sex poured into a graceful form, King Al has been groomed for leadership ever since he was born.  He has also exceeded all expectations of him, even impressing The Beauty herself, a woman who has experienced so much in her long life that she's actually bored with quite a bit.

It's often said that a Horde person is at their most dangerous after being vanquished.  Subjugation only turns them on and, invariably, they figure out ways to worm their sensual desires into their conqueror, feeding on their soul and energy until they're drained dry, a veritable slave to the whims of the Horde person.

Because of this, no matter how willing the Horde actually is to ally with others, they're always viewed with outright distrust and speculation.  To make matters worse, his own people have been incredibly vocal that he should stop straying from proper Horde lovers and simply be happy with his Queen, the Harem, and everyone else he's put his penis in.

For a short while he was downright vicious in his decision to chase after the stubborn yet beloved Makiko Kraze, even to the point where he stopped sleeping with everyone until, one day and seemingly out of the blue, he capitulated and calmed down (relieved sighs EVERYWHERE at a civil war averted), though to this day he refuses to say why he did.

Though he loves Mama Loa and his citizens truly, one can only guess at his motives when it comes to Makiko Kraze and whether or not things will still once again boil to the point of civil war.

For true love, he would do no less.




Dog Breath

Age: 2 in mortal years, 24 in dog years.
Ht: 6'5"/7' (in Werewolf Mode)
Wt: 250 lbs./400 lbs.
B/W/H: Thick/trim/spring-like
Hand: Left
Eyes: Violet/Red (in Werewolf Mode)
Skin: Pale, almost blueish (in werewolf mode he has pitch-black fur)
Hair: Jet black and lustrously long
Musculature: Incredibly balanced with a powerful torso, his limbs have been described as tree trunks, and his body fat content is damn near 0.  Aesthetically speaking, he's completely perfect yet it's a body that's designed for battle as well as aesthetics - think "nullboxers" from the Gorgon's Child books.  His body can handle incredibly torque, zero-g fighting, and can perform super-human feats of gracefully muscular acrobatics.

Demeanor: Tries to come off as stern and serious, but can easily be distracted and is actually pretty quick to both happiness as he is to violence.  He still has moments of contemplative silence and unlike his tweaky twin sister he can meditate fairly well for a few hours at a time, a skill that has taken him long to acquire but useful in his usual job as a male model.

Description: Dog Breath and his twin sister Cat Butt are the result of the necromantic sciences that begat the Necromorph Transmogrification itself.  As an experiment, he is amongst the first wave (and most successful) of those who underwent transmogrification, having been a Necromorph from birth.  As a friend, he's intensely loyal to King Al, viewing him as the older brother he's never had.

As he grows older, Dog continues to grow in strength and speed, constantly seeking to improve his abilities and ever to be a proud Hordeman and friend to Al.

Outside of battle, he usually stays in his humanoid-zombie form, but in combat he immediately goes into Werewolf mode, gaining all bonuses from that zombie type.

Like all Horde members he's incredibly skilled at seduction and sexual pursuits, but views them secondary to his martial pursuits.

In Werewolf mode he grows claws, tough fur over his body, his muscle mass (especially the rib cage and back muscles) double in density and size, and his hands and feet grow larger.  Strangely enough, all Werewolves are double-jointed at the knees, able to maneuver as a normal human or as an extended foot.


Cat Butt

Age: 2 in mortal years, 28 in cat years.
Ht: 5'5"/6'0"
Wt: >moves to fast to be weighed, and can be quite violent if asked<
B/W/H: 35/24/35 (increases in Werecat mode)
Hand: Right
Eyes: Dark purple/Red
Skin: Pale blue with a rosy tint/ darkens slightly at her shoulders, back and underside.
Hair: Blonde/White at the tail, hands, feet and at her whiskers.
Demeanor: Is prone to fidgeting, always moving, will sometimes simply lay down and sleep wherever she wills.  Can become possessive at times, and is as flexible as an acrobat.  Is normally playful and can even joke around on the battlefield.  Extremely loyal to those she claims are hers, and is the only known person who honestly believes that every single member of the Horde belongs to her (with King Al's consent nonetheless).

Description: Audacious in her beliefs and irrepressibly cute, Cat Butt is nevertheless an excellent warrior who uses her obscene speed and movement ability to her advantage.  Unlike her more serious brother, Cat Butt has absolutely no desire to think about the future and simply loafs about the court.  Is sometimes a member of the Harem.

It's said that Cat Butt is only ever serious about sex, sleeping, eating, and fighting.  There might be some truth to that.

Like all Weres, she goes into Werecat mode before entering battle, her hands, feet, and head hair becoming larger and hairier, also gaining a tail.  Unlike a werewolf though, werecats actually grow slightly thinner and can become insanely flexible.

Enjoys all sibling bonuses with not only her brother but also King Al as well, though Dog Breath doesn't.

Upon being added to The Harem, gives them an immediate bonus to their movement and speed.



The Beauty

Age ???
Ht: 5'0"
B/W/H: 36/24/36
Hand: Ambidextrous
Eyes: Purple
Skin: Pale, lightly blue pigment
Hair: Length depends on her mood.  Either short or really long, but either way a strawberry blonde, a bit more strawberry than blonde.
Musculature: Though she seems slim and beautifully female, it's been noted that her hand-to-hand and weaponshandling is superb not just for its' grace but for her surprisingly physical strength.  It's also been said that her incredibly physicality stems entirely from her sexual prowess, and much like other Horde members she sometimes cannot discern one from the other.

Her sheer physical prowess (second to her magical abilities)  is such that she has cowed battle-hardened warrior vets with heavier musculature than her own.  It doesn't help that she's amongst the oldest beings in Battleworld either, and she herself a battle-hardened warrior veteran with thousands of successful skirmishes and battles under her belt.

Demeanor: The Horde are supreme lovers, not only in a physical and spiritual sense (especially the romantic and biblical sense) but above all of secrets.  Secret information, technology, magical techniques, special attacks - the more secretive the more turned-on and interested a Horde member can become.

The Beauty (her very name a secret) is indeed one of the greatest hoarder of secrets, and has only ever shared them fully with two men: King Al and his many-times ancestor.  It's from those secrets that the insanely powerful Necromorph technology came about (an old ritual, but only realized with Al's necromantic genius), and also from those secrets that the Horde has ever kept their much-stronger enemies at bay.

Playful yet smokingly hot, her every move is pretty much calculated, liquid sex.

Description: The Beauty is a figure of legend from a time when epic legends were commonplace.  Today she's one of the few surviving relics, though none would call her that - as a warrior, she is queen of the battlefield.  As a lover, there are exceedingly few who can live up to her expectations.  As a figure of power, there are few who can openly stand against her will and whims.

Altogether, The Beauty is a force of nature in Battleworld, and it shows as ancient enemies and allies alike both pay her the dues she deserves.

It's only when she meets the brutal force of the Krieg Army, greater than anything she has ever witnessed, does she find herself falling under someone else's charm...

Improves the Harem's offensive capabilities upon being added.


Corpse Courier

Age 20
Ht: She's like a giant Cadillac made of corpses.
Wt: She's run over every single census taker to try and find out.  Even as a car she keeps up the Feminine Conspiracy.
B/W/H: She has multiples of all three.
Hand: She multiples of both, and it's been noted that she seems to like the left ones more.
Eyes: The face that's inset within the grill has purple eyes.
Skin: Strangely enough for a necromorph, the flesh of the corpses that make up her body are all a healthy pink color.
Hair: Oh jesus, what?
Musculature: She's pretty much pure muscle.  She's a fucking car.

...do you get it?  Muscle car?  Eh, fuck you, that's funny.

Demeanor:  Corpse Courier is incredibly loyal to Al, The Beauty, and her friends amongst the high council.  She's a valued member of the team, for all that she has NO way to really communicate beyond a strange kind of "body language."  Apparently can communicate with Handjob, though no one knows how.

Has moments of wanting to be cute (and indeed, the main face that's set in the grill DOES have a cuteness to it), but ultimately appears to be a fierce warrior and a powerful vehicle.

Description: Fiercely loyal, powerful, strong, and a real monster amongst monsters.  She has excellent stats, has the highest mobility of all the Horde high council, and is the only one able to carry Mother here and there.  Unlike other Horde members though, her defense is slightly crappy and she doesn't benefit from any of the Charisma bonuses the others do.

Her Necromorph ability changes the skin color of the corpses that comprises her body into a reddish-purple, and flames burst out of her headlights and tires.  She also leaves behind a burning trail behind her that harms any that come into contact with it for a few rounds.

There seems to be a story that lays between her and Al, and but none of the higher council members will ever talk about it.  It's generally accepted that her fierce loyalty towards Al and the Horde in general are beyond doubt, and her abilities speak for themselves...I mean, she's a fuckin' car.



Handjob

Age 1
Ht: 6'5"
Wt: >the census taker was torn apart and has been replaced by a new one<
B/W/H: (has two sets of breasts) 38, 28/18/24
Hand: Which one?
Eyes: Violet.
Skin: Pale, blueish
Hair: Long and a sheen so dark it's almost blue.
Musculature: Long-limbed, densely muscled especially at the shoulders and the two long, praying-mantis like arms on her back.


Demeanor: Despite her freakish nature, she's genuinely happy and even charming in her own way.  She was made to be a particular breed of sex slave, but took it upon herself to toughen up and become a weapon of war in the name of the Bertrand bloodline and the Horde.

It's been noted that this was actually done against King Al's wishes, but a long and lengthy discussion somehow changed his mind.

Handjob can be quite stubborn when she wants to, and despite the fact that she lacks the ability to make speech she still manages to talk more than anyone else through sign language.  Incredibly fast and incredibly effective sign language.

Out of all the Horde, she's the only one who can talk to the Mother and Corpse Courier clearly.  It's been stated that a tea party with all three can be...."Interesting."

In battle she can be downright bloodthirsty, and won't hesitate to take advantage of weaker enemies.

Her arms end at the wrist in two more arms with hands on each one, as do her feet at the ankles, and two incredibly long and powerful arms at her back (at the shoulder blades) which, upon being unfurled completely, can strike at airborne enemies.

Description:

Counted as one of the strangest of the Necromorph experiments, Handjob can actually be quite cute and even adorable despite her appearance.  She WAS designed to be a sex slave, and it shows in her movement and deft, agile workings, a virtuoso at stringed instruments and her own strange crooning.  An artist of multiple media as well as a dancer, she nevertheless gave up her beloved art when she took it upon herself to become a warrior, able to wield more weapons than anyone else, move better and even engage airborne enemies with melee attacks, becoming an extremely violent and offensive-based warrior during battle in the process.

She has sworn an oath to once again take up her softer professions after peace has come to Battleworld, her kind heart only reserved for her closest beloveds and friends.

Can be added to The Harem in order to improve the unit's mobility and grant them anti-air capability.




Mama Loa (once Melisande Grim)

Age 25
Ht: 5'8"
Wt: >census taker forgot<
B/W/H: 36/24/36
Hand: Depends on what she's doing.
Eyes: Purple.
Skin: Slightly olive-colored (she's still a live human after all)
Hair: Long, strawberry-blonde (almost pink).
Musculature: Well toned and carefully maintained, though she's comely of limb and incredibly feminine, it's been noted that the Grim blood within her grants her immense physical strength and vitality even though she hasn't died yet.

Demeanor: Is actually quite a serious woman, one who was raised with ideals of duty and responsibility pounded into her, alongside the incredibly physical and powerful Grim Wrestling Arts.  As a melee fighter, she is extraordinarily skilled at hand-to-hand and can learn martial arts quite well.  As a necromancer and a witch, her magic seems to grow stronger the angrier she gets, and she can get quite angry VERY easily.

Destined to arise as a Exalted Zombie like all of her kin upon death, and it's practically guaranteed that she'll undergo the Necromorph Transmogrification in an attempt to become a Necromorph as well.

Description:

The head of The Harem, she is the only way to begin building The Harem and once established can either remain within the Harem or leave it as an individual.  As a member of the Harem unit, she won't count towards army count and increases the Harem's stats and abilities by her Charisma score.

A cold-hearted bitch who was raised to be the ultimate Queen for the Horde: ruthless, devastating in both beauty and ability, and absolutely loyal to Al and the Horde.  Naturally she chafes around The Beauty, but the two have a kind enough relationship when not publicly feuding.

A powerful woman in her own right who embodies the greatest virtues of the Horde: love, power, strength and secrets.  And as a Grim, she also has the skill and violent intent to keep those secrets safe.

Like all of the Grim clan, she has a promise from the King of Darkness himself that should the Incubi ever return, she'll return to the frontlines and be amongst the first (alongside the entire Grim Clan) to face them in combat.



The Harem

Age: varies
Ht: varies
Wt: varies
B/W/H: varies
Hand: varies
Eyes: varies
Skin: varies
Hair: varies
Musculature: varies

Demeanor: Incredibly loyal to Al, Loa, The Beauty, and The Horde in general.  Only the most beautiful zombies, necromancer humans, witches, and succubi can join this unit.

Description:  The Harem unit itself is a strange amalgam of up to ten different units combined into one, with access to their combined stats (a combined fraction of each unit depending on how many units, from 1/2 up to 1/10 of each unit), abilities, skills, spells and more.  The Harem unit doesn't gain experience points, nor do the individual units gain experience points while in The Harem.  While in The Harem, none of the units count towards total army number, and may even gain special bonuses while having certain named characters in the Harem.

In order to start the Harem unit, you must have Mama Loa "initiate" a unit, then one more.  From that point on the Harem unit can "initiate" any other unit as it sees fit whether or not Loa is there, and "disengaging" all the way down to one will completely get rid of the Harem unit.


Mother and Unborns

Age: ???
Ht: 20'10"
Wt: >NOT EVEN HERE DUDE<
B/W/H: >nonexistent<
Hand: barely there
Eyes: violet, but blank and staring
Skin: pale and slightly blueish-pink at certain places.
Hair: It's been noted that she has strangely reddish hair in a mohawk on top of her tiny head.
Musculature: Nonexistent - she's practically one gigantic castle of flesh.

Demeanor:  Despite her stationary existence, it's been noted by more than a few that the Mother is incredibly loyal to the Horde itself and King Al, and that she apparently petitioned to become the creature that she is now upon undergoing Transmogrification.

Is something of a minor celebrity to the Horde itself, and many come to her to provide entertainment, services, and to ensure her comfort and safety.

During times outside of war, she refuses to birth Unborns due to their nature.  It's rumored that she DOES have one child that is somewhere hidden amongst the UnderRealm, but no one in the high council will admit who it is.

Description:

A massive mountain of flesh with an iron underside, the Mother is a freakish mountain of a woman whose features are warped by her very nature.  Almost like a giant castle or tube, she exists to be placed and to spawn Unborns continuously until the end of battle.

While there ARE psionic experts who have checked her over from time to time, it's the strange language of body and form that allows her to communicate to Handjob...who is equally hard to figure since most in the Horde don't understand sign language.

Is generally happy both in and out of battle, even though she herself lacks any mobility whatsoever.  Is more than happy to attack or defend as she can while spawning Unborns (both Infantry and, later, Baby Boomers) and obliterating the enemies of the Horde.

For whatever reason, it's been noted that Makiko Kraze and her share a strange empathy and even something of a friendship.


Individual Units



Zombie Golems - Giant corpses with loincloths, tattered bits of large armors, and mostly use their own fists as weapons, sometimes clubs made of tree trunks.

Necromorph - Any unit can become a Necromorph, and this does little other than adding a black tint to their aura.

Infantry - Tiny undead babies, like evil cherubs (complete with tiny, shriveled wings with flesh instead of feathers)

Succubi - Excessively beautiful female creatures dressed in lingerie and/or armor pieces, normally using swords or knives as weaponry.  If it wasn't for the lingerie they'd look like any other normal human.

Witch - Cloth armors, they bear the large pointy hats of their station and specialize in staves and clubs.

Ghoul Girls - Ghoul Girls are noteworthy for being able to wear leather armors or cloth armors, the only other unit in the game that can use mining helmets, and are able to use shields, swords, two-handed swords or spears.

Vampire - Hand-to-hand artists that can also use swords, they dress in old victorian style of gentlemen.  Frock coats, top hats, that kind of thing.

Wormlings - They're giant worms. ;3

Wormlord - They're even larger worms with a crown on top of their "head" near the maw.

Mutations - Much like Necromorphs, except the tint to their aura is blue.

Doctors - These units wear lab coats and bondage gear underneath.  Almost always wears gigantic goggles and can utilize scalpels (knives, basically).

Plague Doctors - The doctors upon upgrading can trade the white lab coats, don the black coat, plague mask, and top hat of their new job and may now also wield giant syringes as weaponry.

Necromancers - Robes and light/cloth armor is the name of the game here.  Necromancers always have the hood up, something about their code demands this.  They utilize staves and clubs, as well as knives.

Baby Boomers - like Infantry, only they also have dynamite strapped to their chest.  Doom babbies.

Soulsuckers - The succubi grows horns, becomes more voluptuous and may even gain a diaphanous, almost transparent robe.  They also grow wings at this point.

Zombies - Zombies in general are decayed humanoids.  Zombies normally have the stats and abilities they had when they were alive, and can range in what they can wear just as much.

Types:

Werewolf - wolf-like creatures with pants and a giant belt strapped across their chest.  Hand-to-hand specialists who can also dual wield swords, shields, or any combination of the two.
Catgirl - cat-like creatures that dress in tight shirts (plenty of midriff), tight shorts with thigh-high boots and have high mobility.  While they prefer hand-to-hand (their own claws), they can use a variety of weaponry from knives to swords to thrown weapons to even two-handed swords and spears.
Alien - A strange combination of alien DNA and zombies, the creature is humanoid save for tentacles for legs and arms and they now have the bulbous, giant helmet of an alien.
Gloried - Much like a zombie except now they can wear leather armors as well as cloth armor, and their looks are slightly improved.
Exalted - Much like a zombie except they can now wield empowered armors and weaponry.
Battle - Like Zombies only they can wear advanced armors, weaponry, and seem WAY more solid than normal Zombies.  As they should since Battle Zombies are as powerful as it gets for zombiedom.

Monday, February 27, 2012

Battleworld - Goblinate Forces design notes

Battleworld Design Notes - Goblin Individual Characters and Units

Characters

The Goblin King

Age: 33/???
Ht:5'9" (tall for a gob)
Wt: 130 lbs.
B/W/H: svelte/trim/slightly swively
Hand: Right
Eyes: Golden (his original eyes were Silver)
Skin: Red
Hair: Green
Musculature: He's known for having incredibly well developed shoulders and legs. The rest of him is hardened and lean from both digging as well as repeated battles.

Demeanor: Affable and always with a gentle, warm smile on his handsome face, the Goblin King (real name stricken from the record upon ascending the throne) is well-known to be an outspoken, charismatic force to be reckoned with on the political and mercantile scene. Despite this he can also handily take down down a Big Boy if need be, and can achieve great levels of violence if provoked enough.

Description: A beautiful example of his people, the Goblin King encapsulates all that their race has to offer and then some. Beautifully handsome, exquisitely shaped and versatile in his talents, the Goblin King had at one point in time almost talked the four kingdoms into an alliance, having hinted at dangerous enemies beyond the shorelines protected by the Spine that separated the mainland from the eastern sea.

Then came the Krieg, and a long, drawn-out war between the Goblinate Forces and the Army, giving the other three pseudo-allies the chance to witness the Krieg tactics and buy them time to marshal their own resources.

For what it's worth, the Goblin King fought at the frontlines each time a skirmish went down, many times going head to head with The Beast himself only for it to end in a victory for the Kriegs or a stalemate if he was good enough/lucky. This tenacity and battle prowess is what moved the Beast to accept them as vassals and allow them the slow integration into Krieg society.

The Goblins, grudgingly accepting this rather than mass execution at the hands of their conquerors, may not be as submissive as they seem.

Sexy and sensual, vicious and violent, there is a saying as old as the Incubus Kingdom on Battleworld: "A goblin betrayed is an enemy for generations. A goblin defeated but not killed is the knife just waiting to find you."

The Goblin King himself may be able to live up to that ideal, if he has his druthers.

His golden eyes, the second time ever to be seen amongst the Goblins, are actually the eyes of his friend and battle commander Eschra, his eyes having been ripped from him during a fierce battle against The Beast. Eschra, saving him from the skirmish, prayed to the goddess-mother of the goblins and sacrificed her own eyes to him, not only giving him his now-golden eyes (proof beyond measure of the goddess' favor - Eschra's eyes were the normal Goblin red) but re-growing her own in an instant, now silver-eyed, bearing the mark of the goddess' chosen.



Queen Alvierra

Age: ???
Ht: 5'0"
Wt: ???
B/W/H: 30/24/30
Hand: Ambidextrous
Eyes: Violet
Skin: Green
Hair: Red, usually worn long but will shave it into a mohawk during times of battle, a ancient symbol of violent intent amongst the Gobs.
Musculature: Despite her well-known powers as a Zapper, her body is incredibly fit and well-muscled from years of working as a soldier as welll as with the Goblin Cannonade.

Demeanor: It's been noted that no one can truly know the woman once known as the Goblin Queen. From her long history fighting against the Incubi alongside the resistance fighters to free Battleworld from their tyranny to her having ascended the throne three times only to sway back whenever she felt like it, her tally of secrets are long and half-guessed at. Her power is undeniable though, and her charisma and care for her people second only to the current King.

She has shown herself at various times to be a shy schoolgirl, a celibate nun, a powerful dominatrix, and a goblin woman of stature and confidence. Always when called upon to be a Zapper has she been wise with her abilities, and as a soldier she can be as bloodthirsty and vicious as any gob.

Description: Tall for a gob woman and genuinely the second oldest creature on Battleworld that isn't Overpowered, Alvierra has dissapeared several times from the Forces to live her life out as an herbalist, then a celibate nun, fasting and in prayer for her people. Always whenever she was called to return to the Forces in order to re-establish the royal bloodline or to oversee the new governing body she would do so. At several points in time it was even to forcibly eject a would-be tyrant from the throne, her skill with sword and shield well-known.

To the short-lived Goblins, she is the avatar of their Goddess and a champion of the people. In reality she's just a very long-lived goblin with a strong sense of duty and responsibility.

That's not to say that she doesn't have her own playful side as well, having spent more than some of those "wandering" years amongst the Horde, enjoying what they do best and living as an ambassador for her people, sharing many a game with her friend The Beauty.

Recently Alvierra had returned to the social scene ever since the current Stalemate began, her counsel to the King alone, her presence unnoticed or uncared about by the Kriegers.

It has been often said that should Alvierra's eyes turn golden, then the entire battlefield will be cleared of all life.

The Jester

Age:???
Ht: 4'9"
Wt: ???
B/W/H: It's been suggested that her proportions can change at will. As such, she's also far too agile for anyone to do anything but guess that she's possibly a B-cup.
Hand: if asked she'll start pulling out fake hands from her pockets, which only materialized at the last second. Strange since she wears a harlequin unitard.
Eyes: One eye violet, the other silver.
Skin: Green, though sometimes she's known to be decked out with wild tattoos. No one knows how she's able to take them off or cover them up, goblin tats are a magical process. No known gob tattoo artists have ever worked on her.
Hair: Normally she wears a fool's twin-tailed and belled cap, but an old scroll (and rare glimpses) suggest that it's blonde and usually kept short.
Musculature: As flexible as a gymnast, as skillful as a contortionist, and too goddamned fast for anyone to guess beyond "Pretty fucking good for her size."

Demeanor: The Jester is an enigmatic figure amongst the court. None can naysay her wishes, and those wishes can sometimes be comically out of place or extreme, though never out of maliciousness but rather a certain mischievousness. Most of the Forces likes her presence and on the battlefield, where she dances and capers, she is taken as a good luck charm by the soldiery.

She almost always speaks in riddles, usually never makes any sense until the very last moment, and is regarded as being a mystic in her own right for her predictions.

Unlike Kings and Queens of the past (even in Alvierra, whom the Jester has been something of a squire, something of a servant, but always friends), the Jester has been seen in the current King's personal attendance more than once, the two talking as if old friends. Some say this is a calculated maneuver in order to upset the Goblins' favorite pastime of hooking their royalty up with other popular celebrity types.

Description: Beautiful in her own right, classically costumed in a Jester's harlequin outfit with viciously red gloves, the Jester has quite a fanbase amongst the Goblins devoted to her, some through several lifetimes. Her origins are unknown, and anything about her beyond her current hobbies and fascinations are a mystery (especially because they seem to change so drastically from day to day).

Many take her to be the current avatar of the goddess who begat their underground race. Of course those same ones also believed she'd make a great Queen for the current King, mainly because she's the most recognizable figure amongst the court.

Sadly enough, it's well known amongst the royalty that Goblins underneath the royalty are normally so dense in the skull, something normal Gobs take great delight in.

It's been suggested that at one point in time one of the Jester's eyes was black, the other golden. No one from that by-gone era are alive anymore though, and Alvierra doesn't remember or won't talk about it.


Mister Harrowgrove

Age: 13
Ht: 3'0"
Wt: 100 lbs.
B/W/H: Hard to tell - he always wears pimp coats and business suits tailored to his size.
Hand: Left
Eyes: Red
Skin: Green
Hair: Black and short.
Musculature: Despite his seemingly soft work, he actually does some of the caravanning himself, thusly always keeping his fighting abilities and skills up to par. He's not the best fighter out there, but his skills can be surprisingly strong and capable depending on the situation.

Demeanor: Shrewd, thoughtful, calculating. Very shrewd, very thoughtful, very calculating. VERY shrewd, VERY thoughtful, VERY calculating.

Description: It's been often said that Mister Harrowgrove was a goblin's worst friend. This isn't that bad of a derogatory statement as one would think, but rather a testament to the populace's estimation of his skill and mercantile prowess. Indeed he's known on sight for being a snazzy dresser, and though he doesn't inexactly disdains the underground realms of the Goblinate Forces, it's more like he just doesn't want to muss his clothes up. Stubborn and old by goblin comparisons, he's set in his ways and quick to rise to a challenge, more than willing to prove himself capable whether it be manual or mental labor.


Blackhearted Marron

Age: 113
Ht: 6'0"
Wt: >this section has been violently ripped off the sheet<
B/W/H: 38/28/36
Hand: Right
Eyes: Gold
Skin: Green
Hair: Blazingly Red. Wears it very long, even in the middle of battle, and usually braids a blade at the end of it for surprise "flicker" attacks, as well as a humongous ball of metal for blunter flick-attacks.

Musculature: Heavy and dense due to her training and her love of Mining. It's not that she's bulky with muscle but, rather, that years of mining, training and battle have hardened the lines of her body to a glorious edge.

Demeanor: Quick to wrath, quick to violence, and absolutely loves fighting. There's currently a running poll between who is a better fighter, her or her younger brother, the current Goblin King. She's also somewhat haughty and prideful due to being the tallest goblin, female or male, to have ever been born.

Description: Blackhearted Marron is actually quite one-dimensional, almost Krieg-like in her love of battle and her irresistible physicality. As Queen she would have ruled through outright intimidating and fear, perhaps even prompting Queen Alvierra to dispose of her before her ascension (a fate normally one so marked and chosen as Marron could never deny), and despite that she's still one of the most beloved figureheads due to her dangerous grace, her overt beauty, and her height and beautiful musculature.

Ever since her birth she had been groomed towards the day of defeating her family in a series of duels and taking the throne...when a simple, guileless dinner with her younger brother changed that. Though his goal was not, in fact, to sway his sister somehow he did. To this day she won't admit what it was he said that changed her mind, but for good or ill she had, prompting the much-liked current Goblin King to rise instead, practically ushering him into the throne and throwing her full support behind him (also quelling any attempts to challenge him to a duel).

Though the Goblins genuinely believe she would make a wonderful queen to the current King, she has dispelled this notion because A) the Noblers actually have an idea what incest is and how dangerous it is, and B) she's currently in a very public relationship with Phantom Conway, the only other male she truly actually admires.



Phantom Conway

Age: 23
Ht: 4'0"
Wt:113 lbs.
B/W/H: Chiseled/trim/springy
Hand: Ambidextrous, but prefers his right hand.
Eyes: Red
Skin: Green
Hair: Black mottled with red flecks that he wears into a ponytail.
Musculature: Is noted for being incredibly strong for a goblin male, but is also as flexible as the Jester, though not as agile as her. Apparently it's his freakish flexibility and high threshold of pain that allows him to survive being blown from a Cannon, not to mention the insane stunts he likes to pull for the delight of the masses and his own self.

Demeanor: Playful, humorous, and enjoys entertaining crowds as much as he does shanking targets in the shadows. Incredibly loyal to the crown, and just as loyal to his beloved. Fierce in a straight-up fight and his high agility and flexibility should never be overlooked as a mere footnote.

Description: While most goblins are stupid, some are reincarnated and begin the slow ascent to Nobler society, some Noblers slowly de-evolving with each reincarnation. Thankfully both are kept in balance (slower rate of ascension than descending), especially considering the Nobler's greater lifespans.

Though he'd never admit it himself, it's greatly believed that Phantom Conway is exactly one of these types, bound for greatness not only in the next couple of reincarnations but also able to achieve some of that greatness in this one, and indeed he has...though he'd attribute his freakish ability to survive multiple Cannonades due to a freak mutation.

Or as he puts it, "Guess the luck's just in my blood."

While he can be as dense as any gob, he does have flashes of insight and intellect that sets him apart from the rest of the populace, and by his own actions he's risen in the eyes of the court and amongst the Nobler families.

Is currently happily in a serious relationship with Blackhearted Marron, a woman whom he describes of as being "Loving, warm, and gentle."

No one believes that, but they DO believe it when he says "The taller the better, and Her Tallness is best!"


Weezra the Oracle

Age: 19
Ht: 3'3"
Wt: ??? (several attempts to answer, all erased, then simply crossed out was left behind)
B/W/H: 28/22/30
Hand: Left
Eyes: Silver
Skin: Green
Hair: Black with a noticeable (and attractive, to other gobs) green sheen to it. Usually wears it in a neat braid to the middle of her back.
Musculature: Though softened by the magical arts and her own mousey nature, she does keep to a regular regimen of physical activity in order to retain enough strength to support her magical will.

Demeanor: In battle she can be cutely fierce, especially if someone she cares about is in danger. Around those she cares about, she becomes mousey, shy, and can sometimes even come off as a bit standoffish (though obvious about it - staring at them from the corner of her eye when she thinks they're not looking). Despite her pretty gob looks, she hates it when someone calls her beautiful, wanting to be cute instead. Sometimes stutters when she loses her confidence.

All this changes, though, when it comes to the magical arts. As a Zapper and having dealt with interdimensional beings, she's more than well aware of her shortcomings and constantly pushes to improve herself, her will insanely strong during times of magical stress. Despite her (comparatively) low magical power, her iron will has cowed more than one interdimensional being and has earned her the accolades of stronger entities than can be found on this plane.

Description: Of classically goblin looks and proportions, the Oracle is amongst the candidates to become the next Queen, a position that she publicly ignores since she absolutely hates having attention like that. Her dealings with the Jester (another person who has the ability to see the future, something that shouldn't occur more than once amongst the Goblinate Forces) has only made things even more heated, having gotten into public feuds with the other woman who simply cannot help herself but to goad the Oracle into such spectacles.

What does set her apart, though, is that she is believed to be a chosen one of their goddess, who marks her favored with silver eyes. Ever since the Krieg Army arrived (an event predicted secretly by the Jester, told only to the King, but also delivered to the court by the Oracle) though, many are left wondering what it is their goddess wants them to do.

Most simply believe she gave them a worthy foe to throw themselves at, literally (the cannonade and all that) sending the Krieg to them as targets.

Has her own fanbase amongst the squabbling and stupid Gobs, though they only watch from afar because of how shy she can become around other people.

Is secretly proud of how she's taller than an average goblin female, but that pride was dashed the day she personally met Blackhearted Marron, whom she has a secret crush on (despite her equally fervent crush on the King).



Seneschal Eschra

Age: 31
An enigma amongst Goblins, Eschra is a goblin soldier who is as smart as Nobler but isn't. She swore herself to the King's service and friendship years back, and is his "blood sibling" from when they were young (they cut their hands and clasped them together). Since then she has watched his back, having saved his life countless times and yet has rarely will accept rewards or thanks. Gruff and stern to a point, she's a powerful soldier who has done more than her fair share of mucking about. Can learn weaponskills and martial arts, and is one of the few goblins who can actually wear heavy armor.

A Ripper and, because of her training and experience, is a Knight Templer.

Is secretly desperately in love with the King, but is too goddamned tsundere to admit it openly. She's one of the public favorites to become the King's bride.

Ht: 4'0"
Wt: (has expertly eviscerated the census taker)
B/W/H: 32/28/32
Hand: Right
Eyes: Silver (transplants though - her original eyes were red)
Skin: Green
Hair: Light blue streaked with silver, usually cut short but at the beginning of the game it's suggested that she's been growing it out.
Musculature: Advanced soldier's training, martial artistry, and her own personal endeavors have left her with a battle-hardened, largely-muscled body that can still come off as effeminate with the proper clothing.

Demeanor: Gruff, stern, and is normally stuck in "cranky" mode. Has the best poker face in the entire game the moment she goes soldier mode. Can soften up plenty though the moment she gets around the Goblin King outside of their official positions, and she has been noted for having a beautiful laugh.

Most of the time though, she's a deadly, effective killing machine on and off the battlefield and can snap into that mode faster simply out of reflex from time to time. As such she's a lethal survivalist with a keen eye for details, awareness of her environment, and a strange intuition that allows her mind to process information faster than she can honestly think and come to a conclusion - strangely enough, this ability to "think without thinking" has worked out for the best considering her constant bickering with Mister Harrowgrove over supplies for the Forces standing army and miners.

Description: Though she dreams of being a wife type, Eschra has become more than simply the consummate soldier but also something of an infiltration expert, doing both out of sheer loyalty and unspoken love of the Goblin King. Blood-bound siblings in their shared youth (y'know, cut their palms and shook hands, swearing to be friends forever kinda thing) and the closest to him than anyone, Eschra nevertheless finds herself the furthest from him though upon becoming King, working hard and forcing herself to become more intelligent simply to stay by his side. Unlike other goblins though, the wisdom and knowledge she gained stuck around, and she began to realize more and more of her own unbound potential.

Eventually she would earn the rank of Seneschal and gain access to Knight Templar training, increasing her effectiveness. During this time was when the King ascended and, unlike the rest of the Goblinate Forces, she's the only one who remembers his real name. It was a wonderful time for all Goblins that day...

It was also during this time that the barbaric Kriegs attacked, where the Beast himself struck down the Goblin King in the very first day of their offensive, tearing his once-silver eyes from his head.

It was also the day where Eschra saved his life, sacrificing her own eyes to her beloved friend, her red eyes turning gold and her own reforming a new pair, proof of the goddess' favor to them both.

To this day she remains a close confidante, friend, and is a public option for Queen candidacy. Though she is secretly unable to truly form the words, she really does have an unbound love and fondness of the King and only wishes to see him happy.

Even at the cost of her own life.


Individual Units - all gobs wear pretty much earth tones.

Digger - Light armors, leathers, and they carry a sword and a shovel which they can dual wield with.

Gobber - They look like Gobbers, but can be customized towards just about any jorb.

Caster - They usually wear only light robes and clothing.

Ripper - They specialize in heavier leather armors, some mail-types, and fighting with one sword, two swords, or two-handed swords. Everything about them is meant to speak of sleekness, swiftness, and an emphasis on speed and agility.

Juicer - larger than your standard gob, and usually noted for wearing torn and shredded clothing since they're too dumb to remember to take OFF said clothing before drinking the "GET BIG" potion.

Zerker - Zerker gobs can look like just about any gob, really. The only difference is that they have a red triangle that can be seen branded on their aura.

Miner - Clothing onry, and they usually only use their shovels and spades as weapons. They use hard hats with lanterns on them for helmets, and are rather muscular due to their livelihoods. Strangely enough, Miners are smarter than your average gob and usually are the ones who beget Nobler souls later on. Still dumb as shit, just a very rough kind of wisdom.

Mucker - Muckers usually wear clothes and robes, but they can also utilize other types of armors. Best known for their money-bags.

Big Boy - Giant. Fucking. Gobs. Literally. They usually wear loincloths and that's all.

Fun story: the Big Boys get dumber as they grow larger, but there is one story that they've all come to believe (no one knows how), basically that the whole of Battleworld is actually a boil on the nose of a universe-big Big Boy, just floating in space and having a good time giggling at stars. The Big Boys honestly believe that if they grow larger they too can someday become the gigantic Big Boy, with Battleworld as the boil on their nose.

Disgusting, but proof that they at least don't lack imaginations.

Big Boys have horrible senses of direction. Getting them to aim anything or do any delicate work is a feat of heroism in and of itself, and usually the best plan with them is if you're not going to force them to carry stuff, simply let them run amok.

Sneakers - Sneakers make use of leather armor and cloth-style armors, as well as eclectic accessories such as rolls of bandaging and masks. They are known for their various methods of lethal attacks, using poisons and knives as well as slim, quick swords and flexible blades.

Sapper - Slightly degenerate looking due to their inability to utilize any kind of safety equipment during their training and use, the Sappers are noted for looking like normal gobs but with bent backs and are usually lugging around loads they're too dumb to realize are too heavy for them. Cloth only.

Zapper - Robes and staves are the hallmark of the Zapper magicker, and they can also utilize leather armors as well. Each Zapper will hoard any and all magical items they come across, and will never show them to other Zappers out of fear of losing them in a challenge or game of some sort.

Nobler - Noblers, in general, are the leaders of the Goblinate Forces, and as such they're smarter and with a higher sense of fashion. There's whole lines of clothing that only they wear (normal gobs don't know how to use that many buckles and buttons) noted for silver bells and buttons, and they tend to go outside of the usual earth tones for their wardrobe. They're also the ones who can learn how to use plate armors and heavier armors in general, and some will combine a series of differing armors in order to show off their own personal flair.

Knight Templer - At this level, Noblers (in general) begin to exclusively favor Medium and Heavy armors to anything else. There's also more silver and gold within their clothing, as tribute to the mother-goddess of their people.

Warmaster - At this level, a Nobler begins to once again show off their personalized stylings when it comes to the kinds of armor and weapons they use as their knowledge of such begins to rise to an art form. Many will start to use exclusively silver at this point, and gold is only ever used as a design point rather than actual use..

Harbinger - Harbingers are the ones who are able to best use exotic metals for their work, such as the Black Gold or magic-boosting Onyx armors. They're also the only ones able to thoroughly use Diamond Armor at its' full power without sacrificing speed (beyond the normal heavy armor issues).

Nanners - Strangely enough Nanners have access to a wide variety of armors, all the way up to heavy plate. Most Nanners will use robes and clothes though, since such fussy equipment is for "higher types."

Merker - Their backs straighten. They gain a foot in height. They put on lab coats and hugefuck steampunk goggles. They put on
rubber boots and gloves, and begin to employ proper safety procedures. Still dumb as fuck though.

Cannader - Like any normal soldier (leather armor, swords), only they gain access to heavy forms of leather armor and have a giant cannon behind them.

Nilboggers - They look like any other gob, save for the whole healing factor thing.

Wednesday, February 8, 2012

Battleworld - Legion of Demnos design notes

Hivelands Theme Song: "Planet X Marks the Spot" - Dr. Steel

Characters

Demnos, First of Legion
Theme Song: "Glutton" - Dr. Steel

Age 1457
Ht: 6'5"
Wt: 220 lbs.
B/W/H: Lean-muscled
Hand: Ambidextrous
Eyes: Dark brown
Skin: Pale
Hair: Long and blonde, black eyebrows
Musculature: Long, lean and lanky but behind that arm and leg length is an intensely dense musculature. As such he prefers hand-to-hand attack not only due to his prowess in them but mainly for the sheer pleasure of causing such intense pain personally.

Demeanor: Can be stern and serious at times, but is mostly mischievously malevolent. Is even known to be something of a bully to his own supporters, but his charisma (at least to those within the Legion) is undeniable. Even without his psionic abilities (and indeed, for a short time he was outside of the Hivemind, unable to access his psychic powers) he has an intensely physical presence that both intimidates as it mesmerizes.

Description: A raging sadist and narcissistic as fuck, Demnos increased his psionic powers through the creation of a hivemind, his strength growing in direct relation tot he size of his cult. He now stands at the point where he can be psionically charged and empowered with the need of the hivemind, but keeps it around due to his word.

Yes, he's a sadistic prick, but he's an honorable one. The word of Demnos is stronger than the foundation of reality, and he is well known for returning the favor even to enemies who have aided the Legion in the past.

As such, he (and by association, the Legion) are fiercely neutral, striking out only when they can be assured of a victory and resource gains. For some reason the Legion highly values Horde targets and have attacked them the most out of any other kingdom. He's somewhat ambivalent towards the Goblinate forces, and while he's been somewhat neutral towards the Krieg Army ever since they crash-landed on the planet, the Legion was for the longest time considered a direct threat to Tokyo Two.

He usually wears extremely loose robes, proudly displaying a whole lot of that light-skinned lanky musculature, and he moves like a ghost amongst the various gatherings and castes of the Northlands. Usually the robe is of tunic-like material and almost all white, his feet sheathed in padded samite. His hands have been described as being that of an artist, and while he's not afraid to get dirty (indeed in his line of work he HAS to) he's gone to great lengths to ensure their cleanliness, almost bordering on obsessive-compulsiveness. He publicly wears a black choker and the ring that connects him spiritually to Queen Lazuli, both gifts from the very same woman.

Within his deep, dark eyes lays equally dark secrets. The Legion has been around on this planet for some time now, and he has since learned things that even the Horde has forgotten...things that may spell ultimate victory in his, and the Legion's, favor.

He is Demnos. Soon, so shall you.

Note: The Hivemind isn't what normal people would consider a "perfect gestalt," that is a perfect blending of every mind within the organization but, rather, a mental link that exists between each person within the Hivemind, all attempting to live up to the standard of being Demnos. It's, literally, a society that has the pressure of one personality opposed over all others, for all that individual tastes and fashions exist. Possibly because of this strange dual-layering of personalities, the need for entertainment and passing fads are even greater amongst the Hivelands than anywhere else, and merchants love this place because they can offload trinkets, toys, puzzles and games as quickly as they can pick up new stuff from here.


Tertius
Theme Song: "Spin Spin Sugar" - Sneaker Pimps

Age 117
Ht: 5'11"
Wt: *shoots the interviewer*
B/W/H: 36/24/30
Hand: Left-handed
Eyes: Blue
Skin: Olive
Hair: Red hair worn long.
Musculature: Due to her constant training, she's actually quite impressively muscled for her size and assumed weight. In one particular skirmish, she even gave the great Makiko Kraze a spot of trouble when the battle boiled down to sheer hand-to-hand prowess.

Demeanor: As silent and foreboding as her little brother is spunky and bubbling. She's actually quite anti-social and would rather take up hobbies and training that focuses on silence and inward-meditation. Because of her experience and introspective training, she's risen up the ranks to become the head of the Holy Order of Gun Knights. Actually has a severe hatred of Devon Shrike, and refuses her little brother to ever talk to him.

Description: The siblings Tertius and Secundus (not their real names, but their given names within the Legion) are the pinnacle of Legion biotechnology, the perfect blending of human DNA and otherworldly powers. As such they are the first generation of humans born already into the Hivemind, the perfect examples of Legionnaire soldiers.

On the other hand, they each both have glaringly opposite personalities and preferences, though they remain close as siblings even today. Appearing to be a young, healthy, muscular woman in her mid-twenties, Tertius' extreme training and powerful agility has seen to it that she has yet to suffer a single scar, dancing about the battlefield while dispensing death with an eager and bloodthirsty hand. While fighting, her very eyes and aura radiates with pure bloodlust. On a day-to-day basis she prefers quieter hobbies such as gardening, painting and playing the violin.

Despite her standing in the Hivemind, she prefers to wear the olive green and dark browns of the military cast, never forgetting her days as a soldier leading up to becoming a Gun Knight.

Because of how stern she is (especially considering her brother's ways), no one knows that she actually really does enjoy a good time and wants to hang out, she's just very quiet and slightly shy.


Secundus
Theme Song: "Cherry Lips" - Garbage

Age 113
Ht: 5'5"
Wt: 150 lbs.
B/W/H: Lightly, lithely muscled all over. In the proper clothes he can even look curvier than his older sister.
Hand: Right-handed.
Eyes: Red
Skin: Olive
Hair: Dark blue hair cut short.
Musculature: As note before, he's far more effeminate-shaped than his older sister, something he takes advantage of from time to time to mess with her erstwhile lovers.

Demeanor: Bubbly, spunky, happy and peppy. Seems to be in his early twenties. He can also be loud, brash and abrasive if given a chance, though no one could ever tell with a face as cute as his. He can easily pass for a girl until it's time to take the clothes off - no amount of trickery can hide the defined lines of his muscles and the various scars he's earned through battle. Despite the difference in training and musculature when compared to his sister, he actually has a higher vitality than she does (though he's not as strong as she) and is known for bulling his way through blades and arrows in order to happily point-blank a target.

Description: Trap trap trap trap. Even the Hivemind cannot tell you EVERYTHING about every individual you meet, and he takes advantage of this by dressing up from time to time. He's also a lazonic guitarist and back-up singer in a band, and his various actions while in said band have been nothing short of scandalous, though acceptable as an entertaining diversion, to the populace.

Far wilder than his sister, yet loves her with a deep earnestness that is rarely found within the Legion. Even as old as he is he has never stopped doting on his older sister, and she's the only person known to be able to truly control him when he starts to go overboard.

The only person he's as devoted to is Demnos himself, and has been known to be Lazuli's plaything from time to time.

Due to his particular take on fighting, his body is covered in a number of impressive battle scars, scars that he loves to show off on-stage.

Proudly wears silver and blue in all of his clothing, denoting his place amongst the Hivemind.



Devon "Demon of the Battlefield" Shrike
Theme Song: "Barrel of A Gun" - Depeche Mode

Age: 32
Ht: 6'1"
Wt: 250 lbs.
B/W/H: Heavy/Heavy/Powerful
Hand: Left-handed
Eyes: Gold
Skin: tanned
Hair: Has long black hair tied back in a neat ponytail, his clipped sideburns leading into a along-the-jaw beard (y'know, the "jockstrap") and goatee. It's well-known that he's dyed his hair ever since the Battle of Arcanum.
Musculature: Heavily muscled, a real bearstrong type. Despite his "man who wrestles bears" physique, he's incredibly fast and agile, almost like coiled springs were in his legs. Hairy as hell all over.

Demeanor: A real loud kinda guy who has an immensely physical presence. The moment he walks into a room he usually just takes up space, and has been known to start fights for fun. A real mercenary at heart, though he plays his cards close to his chest and never explains his actions. Can be a real asshole at times, and will gladly kill as many as needed to accomplish the goals of his superiors. Desperately wants to join the Hivemind but, for whatever his reasons, Demnos has yet to fully brainwash him, only enough to hear Demnos' thoughts and feel the "brush" of others' minds against his.

Description: A real whirling bastard in his own right with two decades of dirty tricks and combat capabilities under his belt, he's only somewhat recently joined the Legion of Demnos as a freelancer. Beforehand he was his younger sister's right-hand-man and second-in-command, their mercenary company renown throughout the lands as the only company able to withstand even a Krieg Army attack and survive.

Their parents dead from a border skirmish, Devon raised his little sister from a cute little girl into a cute little mercenary warleader, training her until she began to surpass him in both martial arts and weaponry, delighting in her psionic capabilities even as she took control of their parents' mercenary company.

Little is known as to why he switched sides to the Legion, but the Battle of Arcanum has left a miasma about him, so much so that some within the Legion have even begun to ostracize him.

Demnos finds this entertaining.



Dr. Neuroid
Theme Song: "Embracing Solitude (The Original version)" - JCB

Age 1000
Ht: 6'5"
Wt: 220 lbs.
B/W/H: Lean-muscled
Hand: Ambidextrous
Eyes: Lavender. Wears glasses.
Skin: Pale
Hair: Short-cut blonde hair, grizzly muttonchops and is usually seen with a five o'clock shadow even in the morning.
Musculature: Long, lean and lanky but behind that arm and leg length is an intensely dense musculature. Despite his bitterness and hatred of, apparently, everyone he nevertheless employs a rough and rugged style of martial arts, using his steam pistol "Edge Blaster" whenever ranged attacks are necessary. Otherwise he's actually quite ambivalent about battle in and of itself, and it shows in how he takes care of himself - though he dresses sloppily, underneath his lab coat he's actually quite lean.

Demeanor: Bitter, cynical, spiteful, hate-filled. Normally growls at his co-workers and aides, but has never been known to be abusive to them and is even willing to listen, though he's far from approachable. A grump at the best of times, downright assholish and antagonistic at the worst.

Description: A man whose leash is held tightly by Demnos. A man with a short fuse, a hair trigger, and a suicide switch that has been temporarily disabled simply because it amuses his superior.

Once again, a higher council member who is outside the Legion, Dr. Neuroid's origins and what his relationship to Demnos lays in mystery and no one within the Hivemind has dared to broach the subject. Most find his company bearable, even enjoyable under certain conditions (he has a severe love of reading and literature, and also is something of a connoisseur of coffee and is well known amongst such shops), but none will dare naysay Demnos in his derogatory treatment of Neuroid.

Neuroid has no love nor loyalty to Demnos and, if pushed hard enough, will point out that the only reason why he hasn't betrayed Demnos yet is because the Legion might suffer because of it.

He's secretly something of a celebrity to the Hivemind, and is actually quite well-received by the people despite his normal grizzliness, something they usually just accept.

Demnos usually forces him to wear nothing but his day-to-day accouterments even into battle, and there is a geas forcing him to never take off his Hive Rings, that and the slave collar a constant reminder of his place within the Legion (even though he's on the High Council). Furthermore his gloves bear the name of Lazuli, much like the ring Demnos wears constantly, and there appears to be something of a love triangle between Demnos, Neuroid, and Lazuli.


The Professor
Theme Song: "Obscure" - Dir en Grey

Age ???
Ht: 7'11"
Wt: It fluctuates between 300 and 5000, though he never seems to visibly gain weight.
B/W/H: He's one long, thin lank. Seriously.
Hand: Which one? He can grow more arms and hands as he wishes.
Eyes: A kaleidoscope of colors, but wears shaded glasses to hide them. In combat, they change to a otherworldly, vivid teal color.
Skin: White.
Hair: Choppy, messes, shabbily-cut orange.
Musculature: Musculature doesn't seem to really matter with him. His strength and weight fluctuates on his whims, but he always looks the same - horrifyingly skinny for someone so tall, one could even consider him emaciated-looking.

Demeanor: Loves bad puns, horrible humor, naughty limericks and always has that shark-toothed slasher smile. Every part of him radiates creep, and he pretty much lives to make other people squirm. Is the only person who can noticeably get a rise out of Demnos, and is the only person in the Legion who cannot be "accessed" by anyone else other than Demnos. Will chuckle at pretty much anything, even if he's captured or is in a bad predicament.

Description: Obsessed with his work, ever increasing his store of knowledge and as skilled in battle as he is at creeping his own comrades out, The Professor is a warehouse of horroshow just waiting to be unleashed. His very aura makes people uneasy to be around him, and his inner sanctum (located in an incredibly haunted mansion in Zed-2) has only ever been seen by Demnos himself. The "Demon of the Hivemind" has a knowledge that goes beyond human tenacity, and it's been suggested that this knowledge has twisted him to become the man that's presented today.

Despite appearances and that whole weight/strength foible, one could almost think him to be completely human on a good day when his morbid sense of humor has been provoked.

Then that creepy, ghastly smile begins. His fingers can bend backwards and this way and that, all in unnatural ways.

Then he starts to grow more arms and hands, sometimes out of places where they have no business growing out of.

Then the music begins and he starts to give that horrible, awful chuckle of his, his eyes glowing wrongly.

Not badly, not differently.

Just wrong.




Immortal Lazuli (second-in-command)
Theme Song: "Decollage" - Alizee

Age Endless
Ht: 5'5"
Wt: DOOOOHOHOHOHOHO!
B/W/H: 34/28/34
Hand: Right handed, but will sometimes forget and use her left hand
Eyes: Black
Skin: Pale
Hair: Black, plaited in many braids with a golden coif-thingy
Musculature: lightly muscled, she's all soft curves and delicious natural padding

Demeanor: A strangely lusty Overpowered who has thrown her chips in with Demnos on this world. Will laugh loudly at any questions she doesn't want answered, and can laugh so long that it can drive people insane - she's only ever had to use this twice though. Has her own mysterious history, her background unknown to the Legion even as she dwells deep within it.

Is a proud member of the Hivemind and supposedly won the privilege by beating Demnos in a game of chess, something which he'll only smirk if asked about.

Is the Queen of the Legion, and apparently has enough experience with being royalty for it to show. She can be haughty at times, and while she doesn't demand the finer things in life they seem to be given to her anyway.

Description: An Overpowered whose name isn't unknown to the Extreme Existence or the Spatial Witches, her powers and abilities (nor how she's come to be Immortal) are largely kept a secret. Like any good Overpowered, she keeps the origin and nature of her strengths hidden and instead relies mostly on her offworlder guns, Fafnir and Fenrir. Even they seem to be rather strange, able to fire without the need to be reloaded, able to shoot energy bullets and can even produce from the bottom of the grip and along the sides of the barrel. Even more so, they can only be fired by her, responding not at all to anyone else' touch save for those who bear her favors.

Despite her place in the Hivemind, none can ever truly penetrate her mind, a psionic wall blocking all attempts.

She can be as cruel as Demnos, but favors more people than he does and is a celebrity in her own right amongst the Legion. While she has more than a few lovers (though it's only ever rumored that she and Dr. Neuroid are doing anything other than reading together), she remains true to her promises and is utterly loyal to Demnos above all.

In a sense, even in a twisted and perverted society such as the Legion, there can be true love as well.

Honestly and fervently believes that Demnos will ascend to become an Overpowered, with or without Nepthis' help.


Talos Cordial
Theme Song: http://www.youtube.com/watch?v=tra1zPqj9T8

Age 21
Ht: Big brown bear height.
Wt: Big brown bear weight.
B/W/H: Bear/Bear/Bear
Hand: Paws.
Eyes: Bear brown.
Skin: Brown bear.
Hair: Bear hair.
Musculature: Bear muscles.

Demeanor: RRAAAAORORROARRRAGH. RAAAAAAAAAAAGH. HARPH. RAPH. RAHAAAAAAAAGGHRRGRRGHRG. GRRR. GRRR. GRR. GRRARGH.

ROAAAAAAAAARRRGH.

Description: He's a bear with a jetpack who's in the Legion. Everyone just accepts that he's there, even if no one knows his backstory either.

Is a valued and high-ranking member of Demnos' closest council, and is highly feared for his incredible mobility in the heat of battle.

He's a bear that can fly with a jetpack. Every other kingdom just wishes they had him instead of the Legion.

Demnos is pleased.

Wears a bear-sized three-piece business suit and tie when not in combat. Strangely enough he really REALLY likes clockwork gears.



Angelender Candysong
Theme Song: "Barbie Girl" - Aqua

Age 16
Ht: 5'0"
Wt: 2 tons
B/W/H: Cute/Cute/Cute
Hand: Right.
Eyes: Gold
Skin: Silver
Hair: Prefers a pageboy bob-cut, but can trade her her out for any number of looks. The hair itself is composed of highly-flexible, incredibly lightweight steel (like any mechanoid with her payroll). Like other mechanoids, she can change her jewelry out or pin them to her collarbone depending on her mood.
Musculature: She's a mechanoid who's shaped like a teenaged girl.

Demeanor: As happy and peppy as she is cute, she's one of the few mechanoid-robotic types that Demnos doesn't seem to berate nor allow to be spoken to in a derogatory fashion. It was she who developed the Zeppelin Bombers, and her own, "Astral," is the lead ship amongst their infamous fleet.

Can be bratty at times but for whatever reason she has Demnos' favor, though it's suggested that their relationship is more father-daughter than anything, with Sirius being her Favorited (and overprotective) uncle.

Description: Don't let the cute looks fool you - this isn't any sexbot. Considering that she numbers amongst her family the strongest person in the entire Hivemind and the chosen leader of the Robotics, she's numbered as one of the most powerful people in the entirety of the Hivelands.

She has also earned many commendations based solely on her performance though, her keen combat skills and the overpowered strength of the Bombers (her brainchild) earning her favor amongst the people as well as the High Council.

It's rumored that she's dating Secundus and, like all teenagers, she can be unerringly naivete at times, which thoroughly explains why she's kept unaware of the growing tension between the Hivemind and those of the Robotics.



Sirius Havenbrook
Theme Song: "Greenback Dollar" - The Kingston Trio

Age supposedly 58
Ht: 8'0"
Wt: 10 tons
B/W/H: Wide/trim (in proportion to the rest of him)/sturdy
Hand: Ambidextrous
Eyes: Red, can turn pitch-black when he's activated for combat
Skin: Gold
Hair: Black, very vaudeville style, and he is almost never without his tophat and monocle. Has a pencilstache, because fuck you if you don't understand, that's why.
Musculature: His internal structure is made up of clockwork gears and crystals. He's as top of the line as it gets amongst the Robotics. Otherwise he resembles a mountain of muscle.

Demeanor: Actually quite charming and outspoken, he believes very strongly that Robotics (sentient robots, mechanoids, and cyborgs) should be given equal rights and freedoms like the Hivemind. He fights very strongly to do away with the derogatory terms such as "Supporter" and "Hivemind Enabler" in order to create a more equal future for both sides. Still, despite his friendliness with Demnos he's incredibly wary of the man, and will sometimes even be at complete odds with him.

It's been noted that the two act more like old friends than master and servant, but Demnos quells any curiosity into that line of thought quickly.

Description: Far more approachable than any of Demnos' advisers, and Demnos publicly owes Sirius his life. Sirius is Demnos's butler and bodyguard, though it's been suggested that they might have been more at one point in time. It's a well-known fact that Sirius Havenbrook was once a human being, but had slowly been transformed into the Boxing Nightmare he has become today.

Is never without his boxing gloves, and is the epitome of gentlemanly airs. A true gentleman even in the heat of combat, he can touch another with the softness of a newborn kitten or completely obliterate them with the power of a dive-bombing battleship.

Despite his size, he's also got the best footwork out of the entire game, and can be annoying to land a hit on if he's started to move about.

The monocle is actually a part of his eyesocket, for all that it doesn't look it, and the tophats usually house a backup memory storage.



Individual Units

All military units wear colors of olive green and brown. All artistic units wear colors of silver and gold. All "executive" types wear colors of silver and blue.


Soldiers - tunics with chain mail, cloth boots, half plate helm, each one comes with a gladius-style sword and full shield. Military units.

Penguins - just like soldiers, only they're penguins. Military units.

Bears - Like soldiers, only they're bears. Military units.

Scientist - Artistic units. Scientists are known for wearing the same gear on the battlefield as they do in the lab, as homage to the great Dr. Neuroid. It's generally accepted that while The Professor is the one who helped bring forth steampunk technology and the usage of steel in the Hivelands, Dr. Neuroid himself has made much progress in the way of biology, genetics and more. Uncomfortable shoes is the reason why all scientists are as unsociable as they are.

Engineers - Artistic units. Big yellow gloves, suspenders with overalls, hard hat and big boots. Ayup.

Aliens - "aliens" are slightly cheesy in how they're presented, like old-school 50's aliens with the tinfoil armor and the huge helmets, only these have tentacles. They're rather tall and can be actually strong melee, for all that they prefer their own ranged weaponry.

Giant Robo - Military unit. Giant, silver humanoid robots that walk slowly and smash down on enemies with their fists.

Creazoids - Military unit. Biological mutant combinations that wear highly angular armor and use guns.

Cyborgs - Military unit. Humanoid creatures that are mostly flesh but usually have a limb or two (or four) replaced with metal versions of those limbs.

Dimensional Shambler - Military unit. Largest known unit available in the game, they are combinations of the chaotic necronomicons and giant robots. Resemble enormous, rotting giant robots with bits and pieces out of place all over their bodies, with extra faces and body parts here and there. It's been suggested that the inside of a Dimensional Shambler is an entrance to a dimension of livid terror.

Flying Robo - Military unit. Giant robo with an enormous jetpack.

Bomber Robo - Military unit. Giant robo with a Zeppelin on it's back. The Zeppelin fits inside of the robo, and deploys from the back as it floats up into the air, then goes horizontal and can move about that way, with it's arms out like Superman, y'know?

Mechanoid - Military unit. They look like metal humanoids. They usually ARE their own armor and don't need any extra, but great strides in robotics-Hivemind relations have made available a sleek form of lightweight metal armor that fits atop their normal clothes.

Rocketeer - Military units. Soldiers with jetpacks.

Necronomicans - Military units. See Necronomicons for specific design notes, but they're all the classic Lovecraftian ones with a few extras thrown in.

Protomystics - Artistic units. They favor light clothing and the staves of their profession, they're as old school as it gets. Every last one of them usually favors robes with hoods, and look like they belong to a bad 70's cult.

Gun Knights - Military units. Every last one of them are ripped from The Matrix. Technically Equilibrium, but both use a shitton of black trench coats and clothing, so there ya go.

Balloonist - Military units. Small zeppelins that almost resembles a hot air balloon but still has the underslung transportation bay. Unlike military units, all Balloonists and Zeppelin Bombers bear the colors of silver and black.

Zepplen Bomber - Military units. Humongoid, powerful, highly weaponized versions of the Balloonists. Unlike military units, all Balloonists and Zeppelin Bombers bear the colors of silver and black.

Tech Priests - Artistic units. Robes, sandals, pauldrons, the Protomystics can only wear light clothing (up to leathers) and they favor the more flowing, loose robes of their group. They wield only blunt weapons, but favor the control rod that allows them to channel mystical energies into constructs and SCIENCE! units.

Tuesday, January 31, 2012

Battleworld - Kraze Armada design notes

Battleworld Design Notes - Kraze Individual Characters and Units

Characters

Empress Makiko Kraze (Umezawa)
Theme Song: Strange Wings - Savatage
Duel Stage (Makiko versus The Beast): X (Group De Hymne) - X-Japan

Age: 41
Ht: 6'0"
Wt: gets violent whenever this question comes up.
B/W/H: 36/29/38
Hand: Right-handed, can secretly fight and operate with her left
Eyes: vividly green
Skin: pale
Hair: short-ish black hair
Musculature: Design-wise she looks like a bodicon model with heavier arms (and the specifications I've written above), but the athletic muscles of her frame can become serious and outlined in thick, gloppy bold ink when she exerts her true power. It's generally accepted that her muscles are "dense" due to her years of conditioning, marching about and fighting while wearing full plate armor.

Demeanor: Stoic, superior, follows the philosophies of Harkonnen Kraze closely. In direct battle she can be quite ferocious, even bloodthirsty. As a leader though, she rules with an iron will and employs tactics that are as efficient as they can brutal. One of the points that has earned her the respect of her military is her willingness to to exploit any weakness in the enemy ranks, and what has earned her the fear of her neighbors is her willingness to destroy any who dares set themselves directly against her.

Description: A soldier, warrior woman, general, Empress and a mother. Makiko Kraze has lived to perform many great deeds, unifying her fractured nation and entering into the world stage as a supreme, even feared power. Above all though is her own will, her own freedom of choice - to that end she now seeks to further that goal, to secure the world for her son's future and the future of all that lives on Battleworld. It's believed quite far and wide that should she ever deign to take a mate, that person will probably be ruined for all other sentience beings on the planet.

Nevertheless, though her beauty and womanly ways are a source of scandalous discussion amongst the public, none would dare say it where she could hear: she can be a kind Empress but she lacks patience and can forget about subtlety the moment someone crosses one of her lines. As quick to punish as she is to reward, her personal mannerisms are as blunt as a warhammer and ever a reminder of her background as a soldier and a warrior.

As the people of Tokyo Two put it, it's simple: don't cross the woman, and you'll probably get what you need out of the deal.

Her views towards the Horde: "So long as they do not view us as prey, I care not one wit what those perverts do with each other."

Her views towards the Krieg: "Their philosophy is twisted, but familiar. The strong rule, the weak submit. Ultimately our two kingdoms are going to have to truly confront one another for good and all. If their philosophy allows for only one of us to stand, then the Armada of Kraze shall be the only banner to remain raised!"

Her views towards the Legion: "Demnos is a stinking coward who uses his people as puppets. I respect their technical prowess, but not at the cost of individuality and the freedom of personal expression."

Her views towards the Goblin Forces: "We were never allies and, indeed, there was a subtle war of trade and mercantile going on in the background of our dealings. But the Goblin King has always treated us with respect and never sided with the Horde against us. I feel for their subjugation, and would alleviate that if I could. No one should suffer under a dictator, especially one as brutal as The Beast."

Her views towards Nepthis the Everdust: "A legend that has deigned to disturb the lives of everyone on this planet with his existence. I shall accept his terms or not, this choice is mine to make of my own volition. To hold the world hostage only proves that there's more in the background than he is letting on...we shall see. We shall see."


Emperor Kazehiko Kraze (Umezawa)
Theme Song: Fight the Youth - Fishbone

Age: 21
Ht: 6'1"
Wt: 200 lbs.
B/W/H: Manly/Manly/Manly
Hand: Ambidextrous, but favors his personalized heavy lance (Designated Driver) in his left hand.
Eyes: Purple
Skin: Pale, tending towards olive
Hair: Black (longer than his mother's, almost to his shoulders)
Musculature: He's a heavily-muscled young man, though he can exhibit a whip-like agility due to his training. Has the horrifying tendency of ripping his shirt off and flexing whenever he, Angrem Grim, and his uncle Baron get together.

Demeanor: Much like his mother, his personality changes when on the battlefield. Normally he has a fondness for bad jokes and pranks (like his uncle, Machiavelli) and can get away with a bit more with the troops than his mother can, for all that they're both of the same soldier stock. He can be quite easy going and fun-loving outside of his job, but the moment he gets onto the battlefield he becomes all business, his intensity only growing to a finite edge the closer to direct combat he gets.

Description: Tall and muscular, his physicality can be a tangible thing outside of his armor and if it wasn't for his quick smile and easy-going mannerisms he'd actually be quite intimidating. Despite his bulk he moves with a grace that is almost inhuman, a trait shared by his uncle (the very same duelist who trained him personally) due to the kind of swordsman training he's undergone. A man of quite a few words and less sensibilities, outside of combat and court manners he can be socially clumsy on a personal level and tends to prefer being seen in his "official" positions.

A young man who shares his mother's dream in seeing their people safe and protected against the terrors of this harsh world, he nevertheless chafes from time to time from her devotion to him as well. As he's willing to put it though, it's kinda hard to move out on your own when your mother rules the land.

As second in command (and named "Emperor" by his very own mother, who has created a kind of political kerfuffle by NOT stepping down when she did), it's his job to handle communications, training and the supply of the people of Tokyo Two as well as overseeing the efficiency of the Imperial social programs. Because of this, he's generally the face of the court to the lower classes of Tokyo Two as a whole, a job that he'd normally just cough about except that the people have come to love him for his passion and empathy towards their plight.


King Angrem Grim
Theme Song: Smoke and Mirrors - Jim Johnston

Age: 113
Ht: 5'9"
Wt: 300 lbs pure muscle
B/W/H: Bara/Bara/Bara
Hand: He has two.
Eyes: Purple
Skin: Pale skin darkened by a bluish tinge.
Hair: Red
Musculature: BIG MCLARGEHUGE

Demeanor: EXPLODING WITH MANLY POWER AND BRIMMING WITH JUSTICE!!!!! HE IS THE BRIAN BLESSED OF THIS GAME AND AS SUCH EITHER LAUGHS INCREDIBLY LOUD OR SIMPLY RUSHES INTO BATTLE HEADLONG, HEADFIRST, AND WITH A HEADBUTT!!!

Description: A powerful king who rules with the high charisma that can be found in many other Horde member, Grim is an undead wrestler who prefers to deal with issues and troubles with his own two hands. Sometimes his head, but mostly his hands.

The Grimlands is a small spit of land within the UnderRealm, one where a old tribe of zombie necromancers have long since ruled and was once even the capital city for this kingdom. It has been also said that this was the last battle between the world and the Incubi race that once ruled this world, and that the Grimlands are the graveyard for that destroyed race.

As such, the Grim tribe were reportedly the ones who struck the fatal blow and, since then, the Grims have always carried the burden of constantly watching out for their return, doing what they can to stop any resurrection attempts as well as warn the rest of the Horde.

Due to political reasons the Grimlands and Angrem Grim himself was "gifted" to the Armada, and though Grim travels amongst Makiko's entourage he has leave to go back whenever he gets the word from his kin of the Incubi's return, in order to be amongst the first to defeat them.

Unlike the rest of his kin, he (for whatever reason) completely lacks the ability to harness necromantic magics even though he's amongst the first successful necromorph soldiers. Being a soldier as well as a martial artist, he makes up his inability to use magic with an over-the-top, melee prowess and hand-to-hand skill that few can truly match.


Armor Grim
Theme Song: High Road - Fort Minor
Power Up: Dead Man Walking - Bloodsimple

Age ???
Ht: 6'0"
Wt: It's unknown
B/W/H: Bara/Bara/Bara
Hand: Gloved.
Eyes: He wears a black jaguar mask, so it's hard to see his face.
Skin: Pale skin darkened by a bluish tinge.
Hair: Black
Musculature: BEEF MANTHRUST

Demeanor: HE BRINGS FORTH A LIGHT TO SHINE UPON THE WICKED DARKNESS, HE IS THE BEACON OF COURAGE IN A WORLD OF INJUSTICE! HIS COURAGE IS LOUD, AND HIS JUSTICE IS IRRESISTIBLE!!! MANLY!!! GRACEFUL!!!! HE IS NOT KING AGREM GRIM, WHO IS ALSO A TRUE CUT OF BEEFY MAN!!!! NO, HE IS...ARMOR GRIM!!!!!

Description: A powerful king who rules with the high charisma that can be found in many other Horde member, Armor Grim is an undead wrestler who prefers to deal with issues and troubles of the people of the Grimlands with his own two hands. Sometimes his head, but mostly his hands.

For his own reasons, he has followed King Angrem Grim in his responsibilities and has sworn fealty to the Kraze Armada as well. Being a proud and powerful Grimsman as well he has also received the perk of being able to leave for the Grimlands the MOMENT a warning of Incubi has been received.


Pochi
Theme Song: Stress - Jim's Big Ego

Age: He's been around for as long as anyone can ever remember.
Ht: Sitting down, his head comes up to about waist-high on Makiko.
Wt: His weight fluctuates with his appetites. Sometimes he eats light, especially when worried about one he cares about. Shuhei swears he goes anywhere from 100 lbs. to 300 lbs.
B/W/H: He's a dog. Don't ask me this, you sick fuck.
Hand: Right-pawed.
Eyes: One eye blue, one eye brown.
Skin: When he's shaved, his skin is dark.
Hair: His fur is black with white ear hair.
Musculature: Ranges with the season, but he's normally a slab of a muscle. It's been suggested that he's descended from a german shepard/british mastiff bloodline.

Demeanor: Ranges from puppy-like exuberance to battle-hardened wardog bloodlust. Is especially close with Kazehiko and, unless in a battle against them, seems to adore Horde peoples and Goblins. Seems to have an all-consuming, maddened hatred of both Nepthis the Everdust and Demnos alike, and it's been noted that he simply doesn't trust anyone of the Krieg Army.

Description: Shuhei Taka is usually Pochi's handler whenever one is needed. Normally Pochi just takes care of himself, and can be quite intelligent and independent, even to the point of writing in the dirt with a stick if need be.

While he does take to regular breeding sessions, he lives far from the ideal dog's life: the dog is constantly training alongside the soldiery, and is something of a good luck talisman and mascot. Whichever unit he's adopted tends to survive against even the greatest of odds, and it's been suggested more than once that should Pochi ever take away his favor from the current ruling Emperor or Empress, than that person is doomed to either step down in shame or be cut down.

Pochi himself exhibits signs of O.C.D. sometimes, living his day to day life almost virtually the same as the day before. He makes his rounds, he trains, he loves up to his favored people on certain days, and unless a war or patrolling he can usually be found in the town and farmlands surrounding the fortress of New Kyoto.

Well known to be a guardian of children and a good luck talisman amongst the police force and fire magistrates as well.



Baron Randal Machiavelli (Umezawa)
Theme Song: All Roads Are Made of Flesh - Kip Hanrahan

Age 62
Ht: 5'5" (he has surprisingly long arms, though one would never see it normally)
Wt: 130 lbs.
B/W/H: Muscularly slender/Trim/Manly
Hand: Favors his left hand
Eyes: One eye is green, one eye is red
Skin: Pale
Hair: Black
Musculature: Lithe, agile as hell and bearing the musculature of a dancer as well as a fencer, yet his shoulders and back bear the markings of a person who has worn armor all their life.

Demeanor: Playful, powerfully charismatic and easy to get along with whether on the battlefield or in the court, only those close to him know how insanely intense he can get. Once he's focused on a goal he works to achieve it with efficiency and speed. For all that some might think he's a fool, the only ones who truly believe that are dead or forced to work for him. He is an amazing power in the court scene, and he never wastes moves or pawns lightly.

Description: Exceedingly handsome, sexy as hell and he knows it. Hell, the Kraze story starts off with him getting into an orgy with the Horde high council in order to "keep the politics between our people smooth and friendly."

His appetites are well known and lauded amongst the court folk, and his drunken carousing has never brought trouble to the city folk. Indeed, he's one of the people who penned the laws concerning noble-common interactions and established immediate imprisonment of any nobility who takes advantage of the common folk after personally witnessing what almost became a public rape (long before Makiko's birth) had he and his entourage not intervened.

To this day he is known for "keep the gold flowing between all peoples of Tokyo Two" as well as his notable, entertaining (and VERY public) duels.

Despite all this he's also one of the most approachable nobles in the entire court, and will easily give a minute or two to any who approach him.

Is part of the "MANLY PACT!" with Kazehiko and Grim and, alongside the other two, will rip his shirt off and flex whenever they meet. Supposedly this has something to do with a promise the two older men (well, man and Necromorph) made with Hiko when he was younger.


Chancellor Fivel Wraith
Theme Song: Butcher Pete - Roy Brown

Age 83
Ht: 4'9"
Wt: roughly 200 lbs.
B/W/H: Old/Old/Old
Hand: Left
Eyes: hidden behind thick glasses, but is a faded denim blue
Skin: despite his age it's been noted that he actually has really nice skin.
Hair: Long and light blue
Musculature: Strangely enough he has rather good musculature for an old scholarly type, mostly due to a daily regimen of exercise he does every morning. He claims that it helps him think better throughout the day.

Demeanor: Genuinely cranky and slightly spiteful of the whole world, Fivel is as geeky as it gets in this world. A history buff, a military nerd (despite his general hatred of soldiery, marching, and "base warrior thoughts"), a gearhead as well as a superior eye of horseflesh he's a walking Monster Manual on top of everything else.

Description: OLLLLLLLLD and, even worse, he secretly likes younger women and will happily chase them around if given a chance. Absolutely hates being in the same room with "manly men" and their "base, crude language" and will do his damnedest to get out of the place lest a drinking challenge or "gee manly poetry" contest begins.

He personally tutored Kazehiko in the finer arts and, though the boy had (and has) no talent for magic, still taught him the fundamentals, theory and history of magic. Both Kazehiko and Makiko are the only two people he ever seems to enjoy being around, and Hiko has often doted on him like the grandfather he never had.


Shuhei Taka
Theme Song: Won't Lie Down - Face to Face

Age 27
Ht: 5'8"
Wt: 160 lbs.
B/W/H: He's so boring I can't even jokingly write anything here.
Hand: Right
Eyes: Brown
Skin: somewhat tanned and leathery from working in the fields while growing up.
Hair: Short and black
Musculature: Despite his insistence on his common background and farmlife upbringing, he's actually pretty well built due to years of marching on the road, going from city to city, town to town, always to convey the voice of the people and the individual city councils to the Empress. Though he doesn't inexactly travel alone he DOES hate the idea of using servants, so he only carries whatever he himself can use, instead spending his coin for basic necessities in the towns he visits and donning his own armor and weaponry.

Demeanor: As lukewarm as a cup of tea left out to cool and just as idealistic, all Taka wants is for every day to be peaceful and work to be plentiful. Seriously, he's the single most boring character in the game even during battle (especially when compared to the rest of the hot-headed Kraze characters), and that suits him and everyone else just fine. He's as straight a shooter as anyone is to find, and is also the most fiercely loyal to Makiko's personal banner. Not only does he carry said banner into battle, but he has shown several times that he has what it takes to keep the troops rallied when the chips are down, a battle cry echoing straight from his soul and utter desire for peace and freedom even amidst the carnage of war.

Because of his ability to keep himself calm, cool and collected even in the fiercest of battles (and his unorthodox weapon, the pitchfork he's used ever since he was a teenager) he's considered one of Makiko's more trustworthy and able generals.

Description: Shuhei is the epitome of the farmer-warrior, fighting simply to get back to his farm and family someday. The youngest of seven brothers and three sisters, he was hand picked by Makiko to be the Voice of the People and he has yet to fail or disappoint her.

Honestly, I think I've said just about anything that needs to be said about this guy. He doesn't fuck around (in EVERY way of the word) and is still something of a virgin, wanting to keep himself pure for the maiden of his dreams someday.

While some may find his use of the pitchfork as a weapon to be something of a scandal, definitely unusual, he swears by it as his only heirloom of his family and his first real farming tool upon reaching his teen years. Since then it has served him well as a weapon of war, and he has sworn to see this war through with it until he can return it home as a tool once more.



Tiramisu Souflee
Theme Song: Dirt Metal - Thunderstone

Age ???
Ht: 3'0"
Wt: 500 lbs.
B/W/H: It's, quite literally, a spherical creature with arms that stretch.
Hand: If they could be caled that...
Eyes: They look like buttons. Red buttons.
Skin: Blue.
Hair: No one can quite tell if it's wearing a hat or if that weird, yellow cone on top of it's head is fucking hair.
Musculature: What muscles, Tira is all rubber.

Demeanor: Despite it's happy, kid-friendly, Pokemon-ish looks Tiramisu is actually a hardcore grump out of the kitchen and an absolute badass in it.

Seriously, even though it smiles a lot, once pushed into combat mode Tira's face turns into a demonic version of its' previously happy demeanor, brows furrowed like a cartoon characters', yo.

Description: Honestly, it's hard to put into words. Once you've actually MET Tira, you'd understand. Especially seeing her...him?...move in the kitchen, his/her arms stretching to unbelievable lengths before sinking back into its' spherical body.

Also, it rarely respects anyone and not even Makiko can have any say once Tira's in her kitchen. There is an unspoken law that once Tira is in her kitchen, Makiko never goes in there and vice-versa for the court.

Of course the one time Makiko DID go into Tira's kitchen she wore full battle armor and weapons, went in without her entourage (or, really, any notification to ANYONE whatsoever) and demanded that the little alien creature join her in this war to save the world.

While the other servants ran screaming for cover, Tira surprised everyone (Makiko included) by calmly accepting her offer before holding out a spoon of stew for her to taste.

Not surprisingly, it was delicious, even for Tiramisu.

Tira's history is shrouded in mystery, one that could be called a flat-out conspiracy by the nobility since none of the higher-ups (pretty much the entirety of Makiko's entourage) will talk about it.

Anyone who's ever asked Tira has been threatened with stabbing, slicing, fileting, skinning and flat-out consumption by him...her...whatever.

Despite how stupid Tira looks, she actually fits in with the rest of the hot-blooded badasses that comprise the Kraze Armada...sadly enough though, she's usually forced to be the one to trade for supplies since people can't help but to find her disturbingly entertaining and charming.

Strangely enough, he only keeps this first impression amongst those he's going to trade with. His rage in the kitchen, though, is somewhat noteworthy as well...which might be the reason why so many towns are willing to stay on his good side.

Hers?

Whatever.


"Heartless" Hillary Shrike
Theme Song: Guild of Mute Assassins - Clutch
Duel Stage: Gunslingers and Gravemakers - Coheed and Cambria

Age: 25
Ht: 5'3"
Wt: ??? (will damn near ram her crossbow into anyone's throat for that question)
B/W/H: 31/22/30
Hand: Used to be right-handed, but after joining the Kraze Armada became left-handed
Eyes: Gold
Skin: tanned
Hair: Bright red
Musculature: Surprisingly heavy for a girl her size, has that classic "archer's definition" which never faded after she became a crossbow artist.

Demeanor: This quiet killer is as stone-cold as they come. She literally says absolutely nothing save to her higher-ups, and even then prefers to be monosyllabic. Only Makiko knows why she's joined the Kraze Armada after the Battle of Arcanum when she was living the life of a well-paid mercenary at the time, but whatever those reasons are they seem to have hardened her to the point where she literally gives off an aura of lethal intent.

If it wasn't for her constant glare, she'd actually be quite beautiful. As is, lines of hurt and rage mar her face and no one knows what her figure actually looks like since she keeps it under layers of clothing, armor, and the trench coat of the mercenary guild.

Description: A small woman with a humongous aura, it's been noted that she could cow a rampaging troll into submission simply with her trademark glare. Makiko respects her and, apparently, is the only person who knows her full story. It's generally accepted that Shrike is one of those who swore a blood oath of fealty to Makiko since the Empress keeps her close damn near all the time, unless she's running one of her famed assassination missions.

Though not too many talk about it, but Hillary wasn't always known as "Heartless," but rather just by her last name, the same name she called her fabled mercenary group and assassin organization, "Shrike."

Then the infamous Battle of Arcanum occurred, the one that damn near broke the Stalemate before the game's beginning.

For reasons unknown, something changed in her that day and she pledged herself to Kraze, transforming from an outgoing young woman with a passionate zest for life into a quiet, angry yet cold killer. Since then she has disbanded the remnants of her followers (not even telling her closest comrades what was going on) and the Shrike group and has been working solely as Makiko's best assassin.

To what end, you (the player) will have to find out on your own.

Her personalized crossbow is named "The Battle of Arcanum," if that isn't a strong enough indicator of how that battle scarred her.


Individual Units



Soldiers - They wear armor, they swing swords and can even heal each other. Yay for ground troops!

Scholars - Light clothes, usually aren't for melee combat or even magical combat. They're scholars and they look like it.

Hedge Wizards - Ground troops magical combat, they wear lots of light clothing, robes, even light armors and use mainly blunt weapons for the magical enhancements.

Djinn - They have their own form of armors, a combination of light black chitinous armor and dark purple and red cloth. Very Arabic turbans, glowing red eyes, the works y'know? They wear normal looking boots of that same organic, chitinous look. No, they do not have shoes with those weird pointy inward-curling toes.

Dragons - Traditional western-style dragons, usually green and scaly with yellow underbellies and red, glowing eyes.

Dragonriders - Soldiers who ride on dragons. Dragons with harnesses. The traditional weapons are spears, lances, javelins and shields but some severe badasses use smaller weapons like swords and axes. Not because the dragon will obviously kill whatever gets to close, but because they themselves are more dangerous than the dragon.

Engineers - They look like engineers. They usually wear rough clothing and devote themselves to their works.

Drachenlings - humanoid dragons that stand on two legs and can wrap their wings about themselves like a cloak (y'know, like Gargoyles). Drachenlings appear with their own brand of plate armor, and each one usually has their own individual preference when it comes to weaponry. Big, and they look big (even teh wimmenz, though they're normally female-formed). Bi as fuck since reincarnation doesn't give a damn about gender, so they have that unusual outlook on life.

Specialists - They look like anyone else (mostly soldiers, hedge wizards and engies) save that they have a "UR #1" sash of differing colors depending on where they started from:

Melee - Red
Magic - Purple

Xbowmen - keeping to their mercenary roots, the Crossbowmen look like soldiers save that they also wear trench coats. The history behind the Crossbowmen is a relatively new thing, a weapon that Shrike brought with her when she chose a side.

Engel - With a pair of unconnected wings on their back, off of their shoulders, and from the ankles of their feet the Engel are angelic creatures that wear short-skirted tunics of ethereal material, have a glowing halo of laurels about their blonde hair, and have glowing golden eyes. Usually lithe of limb and slender, otherwise they resemble nothing less than giant humans. Strangely enough, they're the ones with the shark-like teeth - the smile of an Engel can freeze the blood.

Daemon - Much like the Engel save that their halo is broken and floats behind them constantly (as well as a humongous, serpentine, unconnected tail), they wear less clothing and their colors are pretty much red and black. Oh, and both genders wear them thigh-high fuck me boots. Can't forget that little bit...they also share in the glowing golden eyes. Unlike the Engel, they have normal, human-looking teeth and deign to shrink themselves to the size of a normal human when making a contract.

Loremasters - The only unit that can use the Librum (books) and the special staves that have a book at the end. Highly specialized that only wear light blue and white robes, symbolizing their obsession towards knowledge and learning.

Geomancers - Filthy, dirty, grubby hippie wizards. Seriously. They wear mostly brown and green clothing, grow beards, and aren't inexactly the most hygienic of all mages.

War Wizards - War Wizards are the exemplary of magical artists, and it shows. Able to utilize heavy armor without penalties and the ability to enchant, most War Wizards take full advantage of this by wearing the heaviest plate armor they can afford/be able to, but the truly high-class War Wizards will wear circlets, torques, and expensive capes alongside plate armor of the purest silver.

Battlemages - Battlemages. The ultimate Kraze unit, able to single-handedly rip apart whole battalions using weapons, advanced magics, and able to take full advantage of Heavy Armor (no penalties) while wading through hordes of horrors.

They are the only ones who are able to wear certain heavy armors and they take advantage of that: black plate armor, black cloaks with red and gold trim, and the horned, onyx helm of their station.

There is only one person strong enough to become a Battlemage but the Magic College is certain they can help train new ones, given enough time. All Battlemages are granted nobility status, and as tradition demands are adopted by a noble family as a "cousin."