Legion of Demons
Capital City: Terminus
Dominated by a hivemind culture (completely your choice btw) and armed with advanced technology the Legion of Demnos stands ready to provide the hivemind option for the entire world to voluntarily take.
Cold, logical and functional the people of the Legion stand together as one. Voluntarily.
So shall you.
Characters
Demnos, First of Legion
Age 1457
Demnos is a scientist, a psionic, an engineer and protomystic of supreme strength. It was Demnos who created the Hivemind network and he brought his psychic cult and their supporters to this world over a thousand years ago in search of paradise. Out of the four powers he is the only one who has met Nepthis the Everdust thrice (once as an ally, once as a student, and once as an enemy) and is the closest to being an Overpowered on his own already.
Demnos is a sadistic asshole.
Tertius and Secundus
Age 117/113
Brother and sister duo. A powerful combination of cyborg, tech priest, and gun knight, either one alone is a veritable juggernaut but combined are virtually unstoppable. Effective at all ranges. Gains the usual sibling bonuses.
Devon "Demon of the Battlefield" Shrike
Age 32
Older brother of Hillary Shrike. A mercenary and bounty hunter, he seeks to enmesh himself in the hivemind for reasons all his own. Equally for reasons of his own, Demnos has yet to allow him to join.
A soldier and something of a protomystic, he is a top-tier warrior who lacks the psionic abilities of his younger sister but makes up for it with powerful weaponskills and martial prowess.
Dr. Neuroid
Age 1000
The finest engineer and protomystic in Battleworld and bears a strong resemblance to Demnos himself. Has little loyalty to Demnos though, and isn't a Legion member for reasons unknown.
Despite his loyalty issues, Demnos keeps him close for further reasons unknown.
Lazuli, despite being Demnos' ipso-facto wife, is known to be close to Neuroid, an acceptable thing by both Demnos and the Legion itself.
The Professor
Age ???
A protomystic and tech priest, he's a necronomican summoned by Demnos himself and, due to his nature, knows more about the Outer Planes than anyone else on Battleworld. He also comes equipped with a lexicon of terms, bestiary, and has better analytical capabilities than anyone else. Known as "The Demon of the Hivemind." Cackles a lot and has a horrible sense of humor. Is considered to be one of the greatest physicists of this world, and has helped standardize the use of steel and steampunk technology in the Northern lands.
Immortal Lazuli (second-in-command)
Age Endless
Lazuli is literally, as her name implies, Immortal. While she can never die, she does drop into a comatose state upon taking enough damage, unable to be useful until the next map.
She's an Overpowered in her own right, and is involved for her own reasons. She also actively believes that Demnos is already achieving Overpowered status, and that Nepthis' gambit is going to be the final step. Due to her importance to the Legion, she is Demnos' queen.
Talos Cordial
Age 21
Rocketeer, soldier, bear.
Yeap, he's a fucking bear. No back story, just...
He's a fucking bear. With a steam-powered rocketpack.
Angelender Candysong
Age 16
A robo-mechanoid that pilots the Zeppelin Bomber "Astral." A peppy little thing that hits hard. Has no sense of fashion.
Sirius Havenbrook
Age 58
Tophats, monocle death ray and true gentlemanly values. Sirius is a steam-powered, clockwork boxing soldier who can harness both martial arts, weapon skills, land is a fine analysis as well as interrogator. A capture freak who can immediately capture any target he brings down to 0 hp.
Individual Units
Soldiers - standard infantry unit. Can use medical to heal other soldier type units. Can equip most kind of gear. Can capture units. Can combine or hex with anyone.
Adv -> rocketeer, gun knights, balloonist
Penguins - weaker than soldiers, can use medical to heal other soldier-type units. Can be spawned outside of troop limit. Can use magics.
Adv -> balloonist, protomystic, bears
Bears - stronger than soldiers, and have rapetastic mobility. Has access to martial arts, because fuck you that's why.
Scientist - unit augment, analysis, research, training, SCIENCE!, capture, interrogation artists. Can improve all learned constructs. Can learn new constructs.
Adv -> engineers
Engineers - unlike other factions' Engineers, Legion Engineers have the ability to "break down" their own units and recombine them into other types. Like other Engineers, they are able to fortify and create new constructs and mechanoids. Can hex with Scientists and other Engineer types.
Adv -> Tech Priests
Engineer recombined classes (all customizable during the combine screen)
Creazoids (any biological + any biological)
Mechanoids (any SCIENCE! or construct + any SCIENCE! or construct)
Cyborgs (any biological + SCIENCE!)
Dimensional Shambler (giant robo + necronomicon/creazoids)
Flying Robo (giant robo + rocketeer)
Bomber Robo (giant robo + zepplen bomber)
Aliens - long range, low stats (except offense), can hex and combine with anyone. Flying, anti-air, and also transport.
Adv -> creazoids, protomystics, balloonists, rocketeers.
Giant Robo - transport, immediately interrogates units they capture, incredibly low movement but disgustingly high stats and resistances. Engie-combine it with a rocketeer to really rape the game.
Creazoids - any combination of two biologicals with an emphasis on balance.
Cyborgs - any combination of a biological and SCIENCE! with an emphasis on offense, defense or mobility. Long range.
Dimensional Shambler - doesn't suffer from dimensional sickness. Largest type unit in the game (alongside Necronomicons). Horrendously high stats. Customizable abilities. Crapfest mobility. Regenerative abilities.
Flying Robo - obvious. Triples giant robo's horrible range of movement.
Bomber Robo - obvious. Incredibly heavy offense and defense.
Mechanoid - any combination of two SCIENCE! or constructs, emphasis on long range and durability.
Rocketeer - soldiers with rocketpacks. High flight, mobility, respectable offense but virtually no defense.
Necronomicans - chaotic summons. Can range in size, type, and temperament. Only one group of protomystics can contract with a single Necronomican at a time. Necronomicans act on their own, have horrible movement rate, can cast magic, and all of them have incredible melee capabilities. Some of them have flying capabilities as well, and all of them never suffer from interdimensional sickness.
Protomystics - can use SCIENCE! as well as magic. Conjurers. Horrible defenses, but are the only conjurers in the game who can summon Necronomicans.
Gun Knights - Long range, powerfully swift and agile warriors who combine martial arts with guns. Can analyze single targets. Gun attacks can affect all targets in range. Can meditate to regain hp and ep. Can improve constructs through meditation.
Balloonist - flying, transport, no offense, high defense and can hold one giant robo.
Adv -> Zeppelin Bomber
Zeppelin Bomber - flying transport, middling defense for incredibly powerful AoE attacks. Long Range (AoE).
Tech Priests - can use magic to affect SCIENCE! constructs. Can improve and augment constructs. Good medical capabilities.
Tuesday, February 7, 2012
Sunday, February 5, 2012
The Rot Sets In
This is definitely amongst my slowest songs, just slow, grungy, depressing, even a little dull, vocals-wise. Fun lyrics though~!
Post-apocalyptic, after the supermind and the Fused Zombie have devoured the world, what is left?
Straight from No Rhymes, A Night of Complete Horrorshow, here is "The Rot Sets In," one of my newer songs for the album.
Woah...
Woah...
Cloudy sight in milky eyes
Brain dead but luscious
You and I survive these times
With harsh strokes delicious
Superdead and supermind
We become one being
You and I survive these times
With harsh loving laughter
Ha....ha....
Ha....ha...ha...
Ha....ha...ha...ha
We see the world through milky eyes
Depraved riot and ruin
We have come to betray the lies
The truth's there a-foolin'
We now join the supermind
Become of one meaning
We behold the truth of these times
And open our sight a-seeing
Oh...oh....
Oh...oh...oh
Oh...oh...oh-aaaaaah...
THE END IS RUIN
THE END IS NIGH
THE END IS NEAR
AT THE TOUCH OF YOUR THIGH
THE END IS PILLAGE
THE END IS GOLD
THE END IS HERE
AT THE SIGHT OF YOUR EYES
THE END IS BROKEN
THE END IS CAST
THE END IS FINISHED
AT THE FEEL OF OUR LOVE
THE END SUSTAINS
THE END HATH COME
THE END DEFINES
WHAT IS LEFT BEHIND
Stand aside you foolish mortals
Now behold your champion
Fall apart with foolish sighs
You'll know by their words
Fall away like waves of wheat
Falls before the thresher
Fall again and now fall in
Succumb to the pressure
Ha....ha....
Ha....ha...ha...
Ha....ha...ha...ha
Evil ways of evil minds
Failed us all before
Run away these ending times
Now behold what's in store
Can you reap what you hath sown
Can you own up to it?
Recognize the ending times
Experience the last of living
Oh...oh....
Oh...oh...oh
Oh...oh...oh-aaaaaah...
THE END IS RUIN
THE END IS NIGH
THE END IS NEAR
AT THE EDGE OF YOUR THIGH
THE END IS PILLAGE
THE END WILL DIE
THE END IS HERE
AT THE SIGHT OF YOUR EYES
THE END IS BROKEN
THE END BAPTIZE
THE END IS FINISHED
OH CAN YOU RISE
THE END SUSTAINS
THE END HATH COME
THE END DEFINES
WHAT IS LEFT BEHIND
WHAT IS LEFT BEHIND
WHAT IS LEFT BEHIND
what is left behind...
Post-apocalyptic, after the supermind and the Fused Zombie have devoured the world, what is left?
Straight from No Rhymes, A Night of Complete Horrorshow, here is "The Rot Sets In," one of my newer songs for the album.
Woah...
Woah...
Cloudy sight in milky eyes
Brain dead but luscious
You and I survive these times
With harsh strokes delicious
Superdead and supermind
We become one being
You and I survive these times
With harsh loving laughter
Ha....ha....
Ha....ha...ha...
Ha....ha...ha...ha
We see the world through milky eyes
Depraved riot and ruin
We have come to betray the lies
The truth's there a-foolin'
We now join the supermind
Become of one meaning
We behold the truth of these times
And open our sight a-seeing
Oh...oh....
Oh...oh...oh
Oh...oh...oh-aaaaaah...
THE END IS RUIN
THE END IS NIGH
THE END IS NEAR
AT THE TOUCH OF YOUR THIGH
THE END IS PILLAGE
THE END IS GOLD
THE END IS HERE
AT THE SIGHT OF YOUR EYES
THE END IS BROKEN
THE END IS CAST
THE END IS FINISHED
AT THE FEEL OF OUR LOVE
THE END SUSTAINS
THE END HATH COME
THE END DEFINES
WHAT IS LEFT BEHIND
Stand aside you foolish mortals
Now behold your champion
Fall apart with foolish sighs
You'll know by their words
Fall away like waves of wheat
Falls before the thresher
Fall again and now fall in
Succumb to the pressure
Ha....ha....
Ha....ha...ha...
Ha....ha...ha...ha
Evil ways of evil minds
Failed us all before
Run away these ending times
Now behold what's in store
Can you reap what you hath sown
Can you own up to it?
Recognize the ending times
Experience the last of living
Oh...oh....
Oh...oh...oh
Oh...oh...oh-aaaaaah...
THE END IS RUIN
THE END IS NIGH
THE END IS NEAR
AT THE EDGE OF YOUR THIGH
THE END IS PILLAGE
THE END WILL DIE
THE END IS HERE
AT THE SIGHT OF YOUR EYES
THE END IS BROKEN
THE END BAPTIZE
THE END IS FINISHED
OH CAN YOU RISE
THE END SUSTAINS
THE END HATH COME
THE END DEFINES
WHAT IS LEFT BEHIND
WHAT IS LEFT BEHIND
WHAT IS LEFT BEHIND
what is left behind...
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